HTC has brought their ground breaking VIVE headset to NYU’s Magnet Space [home of the Mobile AR Lab]. Students and members of the Mobile AR Lab can try out the VIVE in a hands on demos in one of 3 demo booths.
Grad Student Carlos Bautista is featured in the upcoming 2015 Bushwick Film Festival!
Come see Carlos and much more at the 2015 Bushwick Film Festival!
The essay and the concept of the Uncanny are familiar to literary theorists and art historians, who have charted its the literary and theatrical origins of the concept through works by ETA Hoffman, Mary Shelley, Karel Capek, and Isaac Asimov, its rich history in psychoanalysis, aesthetics, and philosophy, from Jensch to Freud to to Heidegger to Derrida to Cixous to what Martin Jay described as the “master trope” of the 1990’s.
In my own art and research, I’m interested in mortality and the boundary between what is alive and what is life-like. I’ll present a series of short films and artworks that explores this boundary, including the Telegarden (1995-2004), an online installation that let participants tend a living garden using an industrial robot via the Internet. http://goldberg.
Ken Goldberg is an artist and professor UC Berkeley. Ken is a pioneer in internet-based robotic telepresence and Cloud-Based Robotics / Automation and has published over 200 peer-reviewed technical papers on algorithms for robotics, automation, and social information filtering; his inventions have been awarded eight US Patents. He is Editor-in-Chief of the IEEE Transactions on Automation Science and Engineering (T-ASE), Co-Founder of the African Robotics Network (AFRON), Co-Founder of the Berkeley Center for New Media (BCNM), Co-Founder and CTO of Hybrid Wisdom Labs, Co-Founder of the Moxie Institute, and Founding Director of UC Berkeley’s Art, Technology, and Culture Lecture Series which has hosted over 150 presentations by artists and curators. Ken’s artwork has
been exhibited at Ars
For details on research and art, please visit: http://goldberg.
This course examines the affect of augmented reality [AR] on our bodies. Augmented
reality is changing the way we understand our world in relationship to software by
overlaying our physical reality with real-time, interactive digital experiences. Augmented
reality has traditionally focused on the ways in which software might adapt our physical
environment but this class will focus on how it affects our bodies – our behaviours and
our identities. The body will be examined as both a software interface and a mutable
object, capable of taking on new forms and capabilities. Students will gain a strong
understanding of both the theory and technology necessary to create innovative
experiences that push our collective understanding of the body as software.
Alexandre Pellitero–Rivero is awarded the 2015 EU Research Grant and will join NYU’s Mobile AR Lab as a Research Partner for the Fall 2015! Alexandre is a Telecommunications Engineer with a Masters in Telematics Engineering. He is currently a part time student in the IT PhD programme of the University of Vigo (Spain), focusing in Mobile Augmented Reality applications. Since 2010, he has been working at Gradiant (an R&D Center) as a researcher, participating in several Augmented Reality projects in the fields of automotive, industry, health and printed media. He is passionate about bringing Augmented Reality closer to the general public and he has been involved in the creation of authoring tools so non-technical people can also create new applications.