Ken Goldberg /// Beyond the Uncanny Valley /// Fri 10/9 from 3-4pm

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Please join The Department of Technology, Culture and Society for Ken Goldberg‘s talk, Beyond the Uncanny Valley.  Fri 10/9 from 3-4pm in NYU MAGNET’s Lecture Hall.

The essay and the concept of the Uncanny are familiar to literary theorists and art historians, who have charted its the literary and theatrical origins of the concept through works by ETA Hoffman, Mary Shelley, Karel Capek, and Isaac Asimov, its rich history in psychoanalysis, aesthetics, and philosophy, from Jensch to Freud to to Heidegger to Derrida to Cixous to what Martin Jay described as the “master trope” of the 1990’s.

In my own art and research, I’m interested in mortality and the boundary between what is alive and what is life-like.  I’ll present a series of short films and artworks that explores this boundary, including the Telegarden (1995-2004), an online installation that let participants tend a living garden using an industrial robot via the Internet.


Ken Goldberg is an artist and professor UC Berkeley. Ken is a pioneer in internet-based robotic telepresence and Cloud-Based Robotics / Automation and has published over 200 peer-reviewed technical papers on algorithms for robotics, automation, and social information   filtering; his inventions have been awarded eight US Patents. He is Editor-in-Chief of the IEEE Transactions on Automation Science and    Engineering (T-ASE), Co-Founder of the African Robotics Network (AFRON), Co-Founder of the Berkeley Center for New Media (BCNM),     Co-Founder and CTO of Hybrid Wisdom Labs, Co-Founder of the Moxie Institute, and Founding Director of UC Berkeley’s Art, Technology, and Culture Lecture Series which has hosted over 150 presentations by  artists and curators. Ken’s artwork has
been exhibited at Ars
For details on research and art, please visit:

Jeremy Bailey // Augmented Reality Body Building Class @ NYU IDM!!!! [co-taught by Mark Skwarek]



DM-GY 6133 Mobile Augmented Reality Studio

This course examines the affect of augmented reality [AR] on our bodies. Augmented

reality is changing the way we understand our world in relationship to software by

overlaying our physical reality with real-time, interactive digital experiences. Augmented

reality has traditionally focused on the ways in which software might adapt our physical

environment but this class will focus on how it affects our bodies – our behaviours and

our identities. The body will be examined as both a software interface and a mutable

object, capable of taking on new forms and capabilities. Students will gain a strong

understanding of both the theory and technology necessary to create innovative

experiences that push our collective understanding of the body as software.