The Mobile AR Lab

The Mobile AR Lab was founded in 2011 at NYU Polytechnic institute which later became NYU. The Lab grew out of the Mobile AR Studio Graduate Class which was first offered in 2007 and is the longest running AR graduate class.

NYU’s “Mobile Augmented Reality Lab” is a research group devoted to pioneering the field of mobile augmented reality with emerging AR technologies that are accessible to the general public. The lab was founded by director Mark Skwarek, a full time faculty member at NYU’s Integrated Digital Media Program.

The Lab and class have a long list of historic firsts in the field of augmented reality including; the 1st AR organized protest (Occupy Wall Street), 1st AR voice recognition, 1st Realtime Visualization of an Internal Organ with AR using Bio Feedback, 1st AR Human Body (w Discovery Channel), 1st AR Conference on the East Coast of the USA, 1st NYT’s art review of AR-ever that included some of the class students ( Zhi Wei!), and 1st telepresence phone to phone. We did the apps for the NYU admissions including the Mars Lunar Rover App and the Cellular Bone Regeneration Game App. The Mobile AR Class designed 80% of the rides at VR theme park that’s in use to this day.

Sadly the lab closed 2018-ish.

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People of the Lab

Mark Skwarek Lab Director
 
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Head of RND and Research Partner 
 
A true Pioneer of AR, VR, Audio and much much more!
 
 
 
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GA Researcher 
 
 
Siyuan Qiu is a graduate student at NYU majoring Integrated Digital Media, also a graduate assistant at NYU Mobile AR Lab. He is focusing on creating interactive arts with the new medium, especially AR&VR.

Before going to NYU, he earned his B.S. from Shandong University in China where he worked at the HCI&VR Lab for HCI research. He also edits a movie review podcast (elected as one of the Best Podcasts of 2016 by Apple) and makes apps on Apple App Store in his spare time.

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GA Researcher
 
Parth Darji
Parth Darji
 
Parth Darji is a mixed reality enthusiast with over 5 years of experience in curating and programming mobile and desktop augmented reality and virtual reality applications. Throughout his career, Parth has worked in various domains like research, creative agencies, software service and arts. He has published seven applications to the Android and iOS app stores. Parth is a co-founder of a mixed reality startup (stealth mode, for now). His interests include computer vision, gestural interfaces and wearable technologies. Most of his time is spent programming software solutions, but he also likes to create art works which critique popular culture, societal norms and contemporary games. Parth likes to spend his free time playing basketball, reading books, innovating solutions to add value to current products.
 
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GA Researcher
 
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慎方 鄭 Shen Fang Cheng [Sam]
 
Shen-Fang Cheng is currently completing a Masters of Science degree at New York University Polytechnic School of Engineering with an expected graduation of May 2016, focusing specifically in Augmented and Virtual Reality. He is passionate about using this technologies to re-introduce the human element into daily life. Shen-Fang is in charge of project and software implementation at the Mobile Augmented Reality Lab. His research includes Gaming, Advertising, Education, Medicine and industry applications. In the summer of 2015, Shen-Fang will be a Software and Electronic developer intern at Vuzix–developing smart glass technology.
 
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GA Researcher
 
Yizhou Pan

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Staff
 
Woo Jae Park
 
Pioneer in the field of narrative AR!!
 
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Joseph Xin
 

Joseph Xin is a recent graduate of NYU Tandon School of Engineering IDM program. In his time as a student he has worked on several projects that involve 3D animation of varying extents. Such projects include collaborations with CSAW and the Metropolitan Museum of Art. Not only has he developed skills in hand animation but has expressed interest in motion capture technology prior the installation of Motive Arena motion capture studio at Magnet. Since then he was worked diligently to understand and utilize motion capture to the best of his abilities. In addition he has contributed to creating a streamlined workflow for new and incoming students interested in using motion capture with 3D animation.

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2015 EU Research Grant

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Alexandre PelliteroRivero
 
Alexandre PelliteroRivero is awarded the 2015 EU Research Grant and will join NYU’s Mobile AR Lab as a Research Partner for the Fall 2015! Alexandre is a Telecommunications Engineer with a Masters in Telematics Engineering. He is currently a part time student in the IT PhD programme of the University of Vigo (Spain), focusing in Mobile Augmented Reality applications. Since 2010, he has been working at Gradiant (an R&D Center) as a researcher, participating in several Augmented Reality projects in the fields of automotive, industry, health and printed media. He is passionate about bringing Augmented Reality closer to the general public and he has been involved in the creation of authoring tools so non-technical people can also create new applications.
 

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Mayukh Goswami

Mayukh Goswami is an artist living in New York, currently studying in New York University. Working in the nebulous multi faceted cloud of art and technology, I’m trying to conceptualize new narrative forms and visual crafts.

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Shuang Liang is a designer and developer with a strong background in Art and Technology. She’s a graduate student at New York University, majoring in Integrated Digital Media. Versatile, reliable and efficient with different projects in Augmented Reality, Virtual Reality, Motion tracking, UX design and 3D design. Expert in Unity, Unreal Engine, Adobe suites, 3D studio max, Maya, and so on.

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Emir Fils-Aime

Emir Fils-Aime is a Director-Cinematographer, based in New York. A curious mind, Emir is fascinated by the complexities of human existence and the ways in which the experiences of individuals intertwine with one another. From working in an emergency room to teaching middle school kids how to debate- he brings a diverse set of past experiences into crafting stories. For this self-taught filmmaker, making films is really about “connecting dots” while “playing with light”.

“Peer”, Emir’s first 360/VR short film, was recently installed at several spaces/events in the NYC area and is currently on the festival circuit. He was recently selected to join a summer intensive program at The School of Machines, Making, & Make-Believe in Berlin, Germany. He’ll be developing simultaneous, interactive multi-user VR experiences, while there.

Emir holds a Bachelor’s degree from CUNY Queens College and is currently pursuing a Master’s degree in Integrated Digital Media at New York University.

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Lab Researcher
 
Carlos Augusto Bautista Isaza
 
 

I’m an Industrial designer from Bogotá, Colombia, who specializes in audio-visual, web, and multimedia product development. My work focuses on new digital media, Augmented Reality and Data Visualization; I’m able to turn ideas into projects by using methods as Design Thinking to generate a Human Centered Design Approach to tackle social issues. I have worked in different companies and as an external consultant in several fields such as short film production, web development, and product design.

I like to think that technology is a tool to improve people’s life and the majority of my work it’s been focused on developing products and services to honor this cause. Throughout my work I’ve been mixing design and technology to contribute to close the information gap, for those who still don’t have access to goods and services, especially in developing countries.

 
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Lab Research Partners
 
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Jeremy Bailey
 
Jeremy Bailey is a Toronto based Famous New Media Artist. Recent projects include performances for Rhizome’s Seven on Seven in New York, The Stedelijk Museum in Amsterdam and Tate Liverpool. Recent exhibitions include solo exhibitions at Transmediale in Berlin, and group exhibitions at Mediamatic in Amsterdam, Museums Quartier in Vienna and Balice Hertling in Paris. Recent commissions include projects for FACT in Liverpool, Turner Contemporary in Margate UK, and The New Museum in New York.
 
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Brendan Scully

Brendan Scully is Managing Director at the NYC offices of Metaio, Inc., the world’s leading Augmented Reality Company. He oversees Metaio’s corporate accounts, strategic partnerships, and project development activities in North America.

At MAGNET, Scully is advising the Mobile AR Lab in best practices for AR application development and design. In his view, augmented reality demands that mobile developers consider the physical, political and social environments in which they deploy their applications. By taking a humanistic approach, he believes that AR applications can enhance, delight and inform human experience while avoiding situations of distraction, addiction or control.

Prior to 2010, Scully worked at Tiltfactor Lab, researching humanistic games and critical play.

Scully received a Bachelor of Science in Augmented Reality from Dartmouth College.

Contact: www.twitter.com/bscully

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Sanders Veenhof

Sander Veenhof becomes the Mobile AR Lab @ NYU’s 1st official RESEARCH PARTNER!  [part of the BXMC]

Sander Veenhof is one of the most influential artists/researchers to have ever worked with augmented reality. Veenhof’s work has been  written about in the New York Times, shown by MoMA and as an official entry into Venice Biennale.  Among Veenhof’s achievements was the”#1 Designer in the Netherlands” award which he received in 2013 from the Netherland’s government.

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Lab Advisers

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Ina Yosun Chang is a hacker with a penchant for making cool software (and sometimes hardware) in the field of augmented reality.  See http://hacks.yosun.me
 
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2 Replies to “The Mobile AR Lab”

  1. My name is Astrid and I’m a journalism student at NYU. I’m currently working on an assignment looking to explore the utilization of augmented reality in the classroom, questioning its future uses as an educational tool. I’d love to come in to the Mobile AR lab and potentially get a tour from anyone in charge. However, I’m not quite sure who I should be contacting about this. Could someone please help me out?

  2. The future application of augmented reality and the expansion of mobile makes this area fascinating tor research. I’d love to come in to the Mobile AR lab even as a volunteer or intern. I’ve already graduated.

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