Grad Student Nabil Mir

 

Flushing an iPad Down the Toilet

Surfing in a Sink

 

Microwave Loading

Windows 95 Forever

Waluigi Looking at Art

 

Skyline

Sailor Venus Punching Bag

How to Fish with Augmented Reality

Color Changing Car

Steering Wheel Art Show

Lens Test

 

 

Rim Changer

Rollin’ Coal

 

Barbara Faye Gallery

 

Waluigi’s Final Moments

 

Gourmet AR with Hovsep Agop, Nabil Mir, & Xingyu Gu

Squishy Smurfs

 

Pirate Invasion

How to turn your car into a Rolls Royce

AR Madness

Brendan Scully of Metaio becomes Mobile AR Lab’s 2nd Research Partner!

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Brendan Scully is Managing Director at the NYC offices of Metaio, Inc., the world’s leading Augmented Reality Company. He oversees Metaio’s corporate accounts, strategic partnerships, and project development activities in North America.

At MAGNET, Scully is advising the Mobile AR Lab in best practices for AR application development and design. In his view, augmented reality demands that mobile developers consider the physical, political and social environments in which they deploy their applications. By taking a humanistic approach, he believes that AR applications can enhance, delight and inform human experience while avoiding situations of distraction, addiction or control.

Prior to 2010, Scully worked at Tiltfactor Lab, researching humanistic games and critical play.

Scully received a Bachelor of Science in Augmented Reality from Dartmouth College.

Contact: www.twitter.com/bscully

Sander Veenhof becomes The Mobile AR Lab’s 1st official RESEARCH PARTNER!

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Sander Veenhof becomes the Mobile AR Lab @ NYU’s 1st official RESEARCH PARTNER!  [part of the BXMC]

Sander Veenhof is one of the most influential artists/researchers to have ever worked with augmented reality. Veenhof’s work has been  written about in the New York Times, shown by MoMA and as an official entry into Venice Biennale.  Among Veenhof’s achievements was the”#1 Designer in the Netherlands” award which he received in 2013 from the Netherland’s government.

Google’s Cardboard: the highly accessible OpenGL web environment to create the experiences!

Recently Veenhof used Google Glass to show where surveillance was taking place in public and private locations. 

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Stay tuned for Veenhof’s NYC release of his roller coaster ride!